Weapon of the WeekH&K MP5+2 rank points per kill
test
View performance trends →
PRIVATE
35.2% to PRIVATE FIRST CLASS
Career & Activity
Time Played1h 32m 49s
Matches Played
Matches Played
How many recorded matches you appear in — the same ones listed in Match History below.
7
First Seen
Last Seen
Match Participation Rate
Match Participation Rate
The share of every match ever played on this server that you were in. 100% means you have been present for all of them.
100% (of 7 server matches)
Matches / Week
Matches / Week
Your average matches per week between when you were first and last seen.
5.2 (average while active)
Online Streak
Online Streak
Longest run of consecutive calendar days on which you played at least one match. A current streak is shown alongside it only while the run still reaches today or yesterday.

Days are counted on server time (PDT) rather than your own, so this number is the same for everyone looking at it. Timestamps elsewhere on the site are shown in your timezone.
1 day best · 1 current
Favourite Game TypeTeamKingOfTheHill
Rank Points352.4
Combat Stats
TotalP/Min
Kills690.74
Deaths210.23
K/D Ratio3.29-
Dominance Factor
Dominance Factor
(kills − deaths) ÷ (kills + deaths), from -1.00 to 1.00. 0.00 means you kill and die about equally; positive means you win more fights than you lose. Needs at least 50 kills and deaths combined.
+0.53 -
Consistency
Consistency
How steady you are from match to match, 0–100. High means you perform about the same every time; low means big ups and downs. Needs 5 matches.
21.5σ 0.785 over 7 matches -
Sniper Kills00
Sniper Kill %0%-
Pistol Kills00
Pistol Kill %0%-
Knife Kills0-
Knife Kill %0%-
Headshots90.1
Headshot %13%-
Total Shots1.3K13.55
Accuracy5.5%-
Combat Score
Combat Score
kills×1 + headshots×1.5 + knife kills×3 + average streak×2, over your whole career. It only grows, so it tracks total achievement rather than current skill — see Combat Rating for that.
89.1 -
Combat Rating
Combat Rating
Combat Score per minute, scaled 0–100 against the server's best player. 100 means you're the top combat player here. It doesn't reward just playing longer.
100.0 -
Suicides10.01
Murders (TK)
Murders
DF1's name for a team kill — killing someone on your own side. It counts against you: each one lowers your rank points.
00
Highest Kill Streak15-
Weapon of the Week Kills
Weapon of the Week Kills
Kills with the current Weapon of the Week (shown in the banner at the top). Each one pays bonus rank points, and the total is lifetime — past weeks keep counting.
42-
Best WeaponH&K MP5 (69 kills)-
Objectives
Total P/Min
Flags0-
Flag Pickups0-
Flag Saves0-
Flag Efficiency
Flag Efficiency
Captures ÷ pickups. How often picking up the flag actually ends in a capture rather than losing it.
--
Flags per Life
Flags per Life
Captures ÷ deaths — how many flags you tend to capture before dying.
0-
Flag Carrier Kills
Flag Carrier Kills
Kills you made against the player carrying the flag.
0-
Zone Defend
Zone Defend
Kills you made while you were holding the zone.
140.15
Zone Attack
Zone Attack
Kills you made against whoever was holding the zone — the mirror of Zone Defend.
10.01
Zone Time14m 19s-
Zone Time %
Zone Time %
In King of the Hill modes, the share of your time spent actually inside the zone.
15.4% (of zone-mode time)-
Zone Time per Life41s-
Objective Score
Objective Score
captures×10 + pickups×4 + saves×4 + carrier kills×3 + zone attack×3 + zone defend×2 + whole minutes in the zone. All objective work, including the parts that need kills.
450.48
Support/Defense Score
Support/Defense Score
captures×10 + pickups×4 + saves×4 + whole minutes in the zone. The part of Objective Score that needs no kills.
140.15
Match Results
Team Matches7
Solo Matches
Solo Matches
DeathMatch and King of the Hill have no teams, so they have no win, loss or draw — they're counted here instead.
0 (DM / KOTH)
Wins3
Losses0
Draws4
Total Win %100%
Team MVP
MVP
Given to the top-scoring player each match, scored by mode. Capture the Flag: captures×10, saves×5, carrier kills×4, pickups×3, kills×1. Team King of the Hill: zone attack×4, zone defend×3, zone time×2, kills×1. DeathMatch: kills×1, headshots×2, knife×3.
5
Solo MVP0
First Bloods
First Bloods
Matches where you scored the first kill.
11
Best Map
Best Map
The map where you do best compared with your own average. Needs at least 3 matches on a map, and at least two qualifying maps.
-
Worst Map
Worst Map
The map where you do worst compared with your own average. Same threshold as Best Map.
-

Nemeses

1 blk magic˜ nemesis 12 kills on you

Victims

1 blk magic˜ most killed 29 kills

Match History

DateMapModeResult KD Dom
Dominance
(kills − deaths) ÷ (kills + deaths) for this match alone, from -1.00 to +1.00.
HSFlagsStreakTime
TKOTH Rocky Desert TeamKingOfTheHill Draw 4 3 +0.14 1 0 4 4m
TKOTH Volcano TeamKingOfTheHill Draw 1 5 -0.67 0 0 1 6m
TKOTH Rocky Desert TeamKingOfTheHill Win 9 0 +1.00 2 0 5 2m
TKOTH Volcano TeamKingOfTheHill Draw 1 5 -0.67 0 0 1 5m
TKOTH Rocky Desert TeamKingOfTheHill Win 7 0 +1.00 4 0 4 2m
TKOTH Rocky Desert TeamKingOfTheHill Draw 1 0 +1.00 0 0 1 3m
TKOTH Rocky Desert TeamKingOfTheHill Win 25 1 +0.92 2 0 15 12m
marks a match MVP · Performance trends →

Play Style

PRIMARY ROLE
Close Quarters
Secondary trait: Aggressive
Combat Metrics
Aggression Index
Aggression Index
A 0–100 blend of shots per minute and first-blood rate. High means you seek fights early and shoot a lot. It is a description of style, not a score — higher is not better.
62/100 (High)
Patience Score
Patience Score
A 0–100 blend of survival time per life, shot discipline (fewer shots per kill scores higher) and headshot rate. It deliberately shares no inputs with Aggression, so you can score high or low on both — they are separate traits, not two ends of one scale.
56/100 (Balanced)
KPM 0.74
DPM 0.23
Shots / min 13.6
Survival / life
Survival / Life
Play time ÷ deaths — the average seconds you live between deaths.
265s
Weapon Profile
Preferred Class SMG
Sniper Share
Sniper Share
Share of all your kills made with the Barrett .50 or M40A1. A share of the total rather than a ratio against another class, so it stays meaningful for a player who uses neither.
0%
Diversity
Diversity
How evenly your kills are spread across weapons (Shannon entropy, scaled 0–100). Normalised against all 8 weapons in the game, not just the ones you have used — so using two weapons evenly does not score as maximum diversity.
0/100 (Specialist)
Weapons Used 1 of 8
Specialization
Specialization
Share of your kills made with your single most-used weapon. The mirror of Diversity: high here means one gun does most of your work.
100% H&K MP5 (Highly Specialized)
Shots / kill
Shots / Kill
Total shots ÷ total kills. Lower is more efficient, though it reads high for automatic weapons by nature — it measures weapon choice as much as marksmanship.
18.2
Tactical Profile
Objective Focus
Objective Focus
Objective acts ÷ (objective acts + kills). Acts are counted, not scored: captures, pickups, saves, carrier kills, zone defend, zone attack and whole minutes in the zone each count once. A ratio of scores would be meaningless, since objective and combat points are different currencies.
30%
Combat Focus
Combat Focus
The remainder of Objective Focus — the share of your counted acts that were kills.
70%
Team Contribution
Team Contribution
Defensive acts are flag saves + zone defend; offensive acts are captures + pickups + zone attack + carrier kills. Reported as Balanced when the two are within 20% of each other, and Combat-focused when you have neither.
Defensive
First Blood Rate
First Blood Rate
Share of your team matches in which you scored the first kill. Team matches only, since that is the only count the game gives a win/loss/draw for.
71% (of team matches)
Headshot Rate 13%
Aggression measures engagement and early pressure; Patience measures survival and shot discipline. They share no inputs, so a player can score high on both.

Personal Bests

Most Kills
25
TKOTH Rocky Desert ·
Most Headshots
4
TKOTH Rocky Desert ·
Longest Kill Streak
15
TKOTH Rocky Desert ·
Best Objective Score
11
TKOTH Rocky Desert ·
Best Support Score
5
TKOTH Rocky Desert ·
Best single match in each category.

Top Performer

5 0 0
Weekly and monthly Top Performer finishes, by category
Kills
2 0 0
Headshots
1 0 0
Objective Score
1 0 0
Support/Defense Score
1 0 0

Weapon Stats

Weapon Kills Share
Kill Share
What portion of all your weapon kills came from this one. Shows how much of your loadout you actually rely on.
Shots Shots/Kill
Shots per Kill
Shots fired with this weapon divided by kills. Lower is better. Not a pure aim stat — it can also mean a weak weapon or spraying.
Headshots HS % KPM
Kills per Minute
Kills per minute while holding this weapon.
Time Used Mastery
Mastery
Your level with this weapon, based on kills. Early levels come fast, later ones take more. The bar shows progress to the next level.
H&K MP569100%89713913%1.041h 6m
Lv.11

Map Stats

Map Matches
Matches
Completed matches on this map. A map needs at least 3 to count as your Best or Worst Map.
Kills Deaths K/D vs Avg
Versus Your Average
How you do on this map compared with your own average, on the same −1 to +1 scale as Dominance. Positive means better than usual. A dash means too few matches.
KPM Shots/Kill
Shots per Kill
Shots fired on this map divided by kills. Lower is better. Not a pure aim stat — map layout affects it too.
HS % Time Played
TKOTH Rocky Desert561512.2+0.420.8710.413.1%1h 10m
TKOTH Ice Floes-50-1.25.820%4m
TKOTH Volcano23160.19-0.16197.70%18m

Achievements

Kills Tier 1
Kills Tier 1
100 Kills
69 / 100 · 69%
Kills Tier 2
Kills Tier 2
500 Kills
69 / 500 · 14%
Kills Tier 3
Kills Tier 3
1000 Kills
69 / 1,000 · 7%
Kills Tier 4
Kills Tier 4
2500 Kills
69 / 2,500 · 3%
Kills Tier 5
Kills Tier 5
5000 Kills
69 / 5,000 · 1%

Weapon Achievements

No weapon achievements configured.