DELTA FORCE 1
GAME TYPES

What the server plays, against what players turn up for. Modes nobody has played are listed too.
Mode Matches Rotation
Share of the Rotation
This mode's share of every match played on the server.
Players
Players Who Have Played It
How many different players have played this mode.
Avg Players
Average Turnout
Average players per match in this mode.
Avg Length
Average Match Length
Roughly how long matches run. Approximate — it's the longest any one player was present, averaged across matches.
Kills/Match KPM
Kills per Minute
Kills per minute in this mode — how frantic or slow it plays.
HS % Objective
Objective Total
What the mode is fought over — flag captures in Capture the Flag, zone time in King of the Hill. DeathMatch has none, so it shows a dash.
Play Time
Team King of the Hill 7 100% 3 2 ~6m 8.9 0.48 11.2% 14m held 2h 9m
Deathmatch 0 0% 0 - - - - - -
Team Deathmatch 0 0% 0 - - - - - -
King of the Hill 0 0% 0 - - - - - - -
Capture the Flag 0 0% 0 - - - - - - -
Match length is approximate and kills per minute uses wall-clock map time, so neither scales with how many players were present. Competitiveness by mode — how close the games were — lives on Match Quality.