DELTA FORCE 1
MAP STATS

Whether a map tends to favour one side, across the whole server — not how any one player does on it. A verdict needs at least 10 decided matches; below that, a lopsided run could just be luck.
Map Matches Blue Red Draws Blue Win%
Blue Win Share
Blue wins as a share of decided matches, so draws neither help nor hurt either side. The bar shows the same split. 50% is even.
Verdict
Balance Verdict
Whether one side wins often enough to call the map unfair, or if it's just luck. Reads Balanced, Leans (a slight edge) or Favours (a clear edge) — and Too few until the map has at least 10 decided matches.
Kill Share
Blue Kill Share
Blue's share of all kills on this map. A map can be even on wins but still have one side winning most fights — often a sign of sightlines or spawns.
Kills/Match
Average Kills per Match
Total kills divided by matches. High means a bloodbath, low means a stalemate or short rounds.
Objective
Objective Split
Blue versus Red on what the mode is fought over: flag captures in Capture the Flag, zone time in King of the Hill.
Time
TKOTH Rocky Desert C08M09.BMS5302
100%
Too few92%1012m - 0m1h 45m
TKOTH Volcano C08M25.BMS2002--16.7%6-19m
DM Beachhead C08M01.BMS0---------
DM Hill Country C08M08.BMS0---------
DM Three Mesas C08M17.BMS0---------
DM Trench Lines C08M27.BMS0---------
DM Ice Floes C08M47.BMS0---------
TDM Beachhead C08M11.BMS0000------
TDM Snow Valley C08M14.BMS0000------
TDM Dry River Bed C08M15.BMS0000------
TDM Three Mesas C08M19.BMS0000------
TDM Trench Lines C08M29.BMS0000------
KOTH Frozen Ravine C08M06.BMS0---------
KOTH Volcano C08M23.BMS0---------
KOTH Desert Plateau C08M41.BMS0---------
KOTH Ice Floes C08M48.BMS0---------
TKOTH Ice Floes C08M50.BMS0000-----5m
CTF Trench Lines C08M26.BMS0000------
CTF Beachhead C08M07.BMS0000------
CTF Ice Floes C08M46.BMS0000------
CTF Blue River C08M56.BMS0000------
CTF Sand Lake C08M61.BMS0000------