Weapon of the WeekH&K MP5+2 rank points per kill
WhiteTree
View performance trends →
PRIVATE
0% to PRIVATE FIRST CLASS
Career & Activity
Time Played48s
Matches Played
Matches Played
How many recorded matches you appear in — the same ones listed in Match History below.
0
First Seen
Last Seen
Match Participation Rate
Match Participation Rate
The share of every match ever played on this server that you were in. 100% means you have been present for all of them.
0% (of 7 server matches)
Matches / Week
Matches / Week
Your average matches per week between when you were first and last seen.
- (average while active)
Online Streak
Online Streak
Longest run of consecutive calendar days on which you played at least one match. A current streak is shown alongside it only while the run still reaches today or yesterday.

Days are counted on server time (PDT) rather than your own, so this number is the same for everyone looking at it. Timestamps elsewhere on the site are shown in your timezone.
0 days best
Favourite Game Type-
Rank Points0.0
Combat Stats
TotalP/Min
Kills00
Deaths00
K/D Ratio0-
Dominance Factor
Dominance Factor
(kills − deaths) ÷ (kills + deaths), from -1.00 to 1.00. 0.00 means you kill and die about equally; positive means you win more fights than you lose. Needs at least 50 kills and deaths combined.
? -
Consistency
Consistency
How steady you are from match to match, 0–100. High means you perform about the same every time; low means big ups and downs. Needs 5 matches.
-0 of 5 matches -
Sniper Kills00
Sniper Kill %--
Pistol Kills00
Pistol Kill %--
Knife Kills0-
Knife Kill %--
Headshots00
Headshot %--
Total Shots00
Accuracy--
Combat Score
Combat Score
kills×1 + headshots×1.5 + knife kills×3 + average streak×2, over your whole career. It only grows, so it tracks total achievement rather than current skill — see Combat Rating for that.
0.0 -
Combat Rating
Combat Rating
Combat Score per minute, scaled 0–100 against the server's best player. 100 means you're the top combat player here. It doesn't reward just playing longer.
0.0 -
Suicides00
Murders (TK)
Murders
DF1's name for a team kill — killing someone on your own side. It counts against you: each one lowers your rank points.
00
Highest Kill Streak0-
Weapon of the Week Kills
Weapon of the Week Kills
Kills with the current Weapon of the Week (shown in the banner at the top). Each one pays bonus rank points, and the total is lifetime — past weeks keep counting.
0-
Best Weapon- (0 kills)-
Objectives
Total P/Min
Flags0-
Flag Pickups0-
Flag Saves0-
Flag Efficiency
Flag Efficiency
Captures ÷ pickups. How often picking up the flag actually ends in a capture rather than losing it.
--
Flags per Life
Flags per Life
Captures ÷ deaths — how many flags you tend to capture before dying.
--
Flag Carrier Kills
Flag Carrier Kills
Kills you made against the player carrying the flag.
0-
Zone Defend
Zone Defend
Kills you made while you were holding the zone.
00
Zone Attack
Zone Attack
Kills you made against whoever was holding the zone — the mirror of Zone Defend.
00
Zone Time0s-
Zone Time %
Zone Time %
In King of the Hill modes, the share of your time spent actually inside the zone.
0% (of zone-mode time)-
Zone Time per Life--
Objective Score
Objective Score
captures×10 + pickups×4 + saves×4 + carrier kills×3 + zone attack×3 + zone defend×2 + whole minutes in the zone. All objective work, including the parts that need kills.
00
Support/Defense Score
Support/Defense Score
captures×10 + pickups×4 + saves×4 + whole minutes in the zone. The part of Objective Score that needs no kills.
00
Match Results
Team Matches0
Solo Matches
Solo Matches
DeathMatch and King of the Hill have no teams, so they have no win, loss or draw — they're counted here instead.
0 (DM / KOTH)
Wins0
Losses0
Draws0
Total Win %-
Team MVP
MVP
Given to the top-scoring player each match, scored by mode. Capture the Flag: captures×10, saves×5, carrier kills×4, pickups×3, kills×1. Team King of the Hill: zone attack×4, zone defend×3, zone time×2, kills×1. DeathMatch: kills×1, headshots×2, knife×3.
0
Solo MVP0
First Bloods
First Bloods
Matches where you scored the first kill.
0
Best Map
Best Map
The map where you do best compared with your own average. Needs at least 3 matches on a map, and at least two qualifying maps.
-
Worst Map
Worst Map
The map where you do worst compared with your own average. Same threshold as Best Map.
-

Match History

No recorded matches yet.
Stats accrue live, but a match only lands here once it finishes.

Play Style

Not enough data yet — 0 of 25 kills.
These metrics are meaningless on a small sample, so nothing is shown rather than a confident guess.

Weapon Stats

Weapon Kills Share
Kill Share
What portion of all your weapon kills came from this one. Shows how much of your loadout you actually rely on.
Shots Shots/Kill
Shots per Kill
Shots fired with this weapon divided by kills. Lower is better. Not a pure aim stat — it can also mean a weak weapon or spraying.
Headshots HS % KPM
Kills per Minute
Kills per minute while holding this weapon.
Time Used Mastery
Mastery
Your level with this weapon, based on kills. Early levels come fast, later ones take more. The bar shows progress to the next level.
Knife0-0-0-00m
Lv.0
M4 + M2030-0-0-00m
Lv.0

Map Stats

Map Matches
Matches
Completed matches on this map. A map needs at least 3 to count as your Best or Worst Map.
Kills Deaths K/D vs Avg
Versus Your Average
How you do on this map compared with your own average, on the same −1 to +1 scale as Dominance. Positive means better than usual. A dash means too few matches.
KPM Shots/Kill
Shots per Kill
Shots fired on this map divided by kills. Lower is better. Not a pure aim stat — map layout affects it too.
HS % Time Played
TKOTH Rocky Desert-000-0--0m

Achievements

Kills Tier 1
Kills Tier 1
100 Kills
0 / 100 · 0%
Kills Tier 2
Kills Tier 2
500 Kills
0 / 500 · 0%
Kills Tier 3
Kills Tier 3
1000 Kills
0 / 1,000 · 0%
Kills Tier 4
Kills Tier 4
2500 Kills
0 / 2,500 · 0%
Kills Tier 5
Kills Tier 5
5000 Kills
0 / 5,000 · 0%

Weapon Achievements

No weapon achievements configured.